The Crusader subclass is for characters that believe in a pure cause, though for some that cause can be pure evil as often as pure good. Crusaders gain a permanent bonus to hit points of +200, and to critical strike of +10. They may also, at their own discretion, loot up to 3 times per day in cities, to gather money to fund the crusade, as they truly believe that the wealth of the people rightfully belongs in the hands of those that would use it for a true purpose. Whether good or evil though, all crusaders view the undead as impure beings, neither purely alive or purely dead, and to this end they have the ability to 'turn' undead. If the undead creature is not outright killed by this turning, then combat will ensue with the undead creature already with a large portion of damage done by the attempted turning. Syntax: Loot Loot - Must be standing in a city to use. Crusaders can loot up to 3x per day for treasure payoff to fund the crusade RP Combat Information: Critical Strike Player will 'critical hit' on a natural 19 or 20. Turn Undead 2d4 DC6 + INT for target to resist Undead Creature being killed. (WILLPOWER) (See help rp_cobat for explination of DC's)