The mage class is reserved for those people that show significant abilities
with channeling the various forms of energy which exist within the world of
Tirradyn. While other classes may be able to touch upon those energies in
smaller and weaker ways, ma/ges excel in manipulating them, resulting in a
wide array of spells.
As mages learn and grow in power, they tend to specialize in one form of
magic or another, resulting in the various mage classes which exist. In
combat, mages do fairly well with daggers and such, however they excel with
staves, and if they are lucky enough to find one, some staves are able to
have energies channeled through them to help focus a mages casting abilities
for better effect. All of the mage classes have generally the same
abilities in combat, since their focus is mainly on honing their magical
abilities. Though mages certainly may be either good or evil, or anywhere in
between, the mage classes themselves aren't aligned in this fashion, so
you'll be just as likely to run into an evil enchanter as you would a good
psionic.
As indicated, there are various elemental and ephemeral spheres of energy
which a mage can draw upon. The different elemental energy spheres available
are: Fire, Water, Earth,
Air, Shadow, Soul,
Death, and Void. These are the
only energies which may be channeled and manipulated by the normal mortals
of Tirradyn. Most mages can use any or all of these either alone, or in
conjunction with each other, though some are more difficult to work with
without specializing in such fields. All mage spells use one or more of
these energies to power them, and these spheres may be meditated upon to
raise or lower them so that specialization is possible.
Prime Attributes
Wisdom and Intelligence
Available Skills
augment hearing, cantrip, comprehension, build, cook, doorway, familiar, herbalism, search, sickle, unarm traps, dagger, staff, whip, hand to hand, second attack, dodge fast healing, riding, vanish, brew, channel, mana focusing, meditation, scribe, scrolls, staves, wands, mining, pick lock, smithing, awareness, haggle, lore, peek, recall, scan, slice
Available Spells
armour, chill shield, fire shield, mirage, shield, acid resistance, cancellation, cold resistance, fire resistance, giant strength, haste, infravision, invisibility, lightning, resistance, magic resistance, mass invis, rage, true sight, vicegrip, cause fear, change sex, chaotic poison, charm person, disorientation, dispel magic, sleep, slow, weaken, acid arrow, acid blast, burning hands, chill touch, colour spray, corrosive stream, corrosive surge, crystal spear, decay, downdraft, energy drain, finger of death, fireball, flame lance, fling, force bolt, frostball, heat surge, ice lance, ice sphere, improved fireball, improved phantasm, lightning bolt, lightning lance,magic missile, phantasmal force, shadow stream, shocking grasp, thunder lance, vampiric touch, winds of death, chain lightning, cone cold, cutting wind, fire breath, ice storm, immolation, prismatic spray, bubble of silence, chaos lace, drain weapon, empower weapon, enchant armour, enchant weapon, extension, fireproof, flame weapon,frost weapon, mithril glaze, permanance, recharge, rune edge, runic blade, shaping the chaos, illusions grandeur, blink, fly, gate, nexus, pass door, portal, summon, teleport, word of recall, clone, continual light, floating disc, summon guardian, detect scry, farsight, identify, locate object, mindspeak, see hidden, see invisible, see magic, wizard eye, alarm, induce sleep, silent casting, utterdark, ventriloquate
Subclasses
Bladesinger Ritualist Rune Crafter Conjurer