Brownies appear as tiny bipedal beings that look surprisingly like small elves with a greenish tint to their skin. Rarely growing taller than around a foot and a half, their hair and eye colors are usually earth tones in browns and greens. They are elusive creatures in the wild, choosing to live in places untainted by the touch of civilization and often hiding when others approach. Occasionally brownies will leave their homes and mingle with society, though whether they leave voluntarily or not is unknown. Little is known of their society either, however some reports indicate that it is quite tribal, with brownie clusters being led by an elder, usually the eldest of the brownies in that cluster. They typically enjoy bright colors, and their clothing reflects this, though it's a mystery how they manage to disappear into the forests with such bright attire.
Faeries tend to be a mischievous people found predominantly in sylvan settings, living in harmony with nature and often tormenting uninvited visitors. Faeries speak their own tongue, a musical language more akin to singing than speech. It is a rarity to find an outsider with any degree of fluency in this melodic language.
Goblins are sometimes thought to be failed imps, hellish creatures thrown out of the inferno for being too small, too weak, too dull to survive in the flames of eternal damnation, but generally they aren’t even given that much credit. They’re small humanoids, four feet tall on average and under one hundred pounds, with flat faces, broad noses, pointed ears, and wide mouths with small, almost dainty, sharp fangs. The dull, glazed eyes of goblins range from bright red to putrid green to electric yellow, the latter being closest to matching their speech, which is usually high-pitched and harsh, voices designed for squabbling and infighting. Goblins prefer to live in dark caves and other underground havens, generally collecting into tribes with specific pecking orders in which every member knows his or her place, similar to the mentality of a wolf pack. Ascension within the pack is achieved through battle and goblins constantly fight with one another to improve their rank. Tribes of goblins take slaves for food and labor whenever possible, and these are constantly kept under guard, if not shackled. Rescued prisoners consistently recite horrors of watching their fellow captives being beaten, raped and consumed, and some are themselves recovered with fewer limbs than they had had before being captured.
Bearing the traits of both Humans and Orcs, Half-orcs can sometimes pass as one or the other, though are usually very obviously a combination of the two. They tend to be a few inches shorter than their Orcish parent, bearing the same broad shoulders and heavily-muscled build, though to a lesser extreme. Half-orcs tend to vary quite a bit due to their human heritage, but males are generally are more hairy than most Humans. Their ears almost always are at least somewhat pointed, and their teeth sharper than what would be considered normal. Males also quite often develop side-burns, but rarely gain a full beard.
The warrior-race of orcs is built for strength and combat. Ranging between six and seven feet in height and weighing from two hundred to a massive six hundred points of thick muscle, they are an intimidating sight for most races. Orcs tend to have long, pointed ears much like those of Elves. Their hair ranges across the human spectrum (with browns and reds more common than blondes), as well as a few shades of green. Similarly, their eyes range the entire human spectrum, as well as including red. Orcish males tend to be hairy, particularly their chests, arms, and legs. Strangely, this hairiness doesn't extend to facial hair. While Orcish males can easily grow goatees and side-burns, they rarely connect to a full beard, and it's nearly impossible for such facial hair to grow very long. Regardless, Orcs have usually tan skin, though darker shades aren't unknown in certain tribes, and Orcish teeth are sharp much like those found on canines.
In a way, Trolls could be described as the twisted image of the Ursa. They have the size, the strength, the bulk and the communal mindset, and they carry as much hatred for life as the Ursa carry protective love of it. It is said that all things in nature require an opposite, a balance, and these must be the balance for those benevolent guardians of the forests. Little is known about these carnivorous destroyers, and most would rather it stayed that way. No one in reported history has ever been able to maintain a relationship of any kind with a Troll for more than a few days, as they never keep prisoners much longer than that even for entertainment. To the Trolls, pets are simply well-preserved meat. They are adaptable to the environment as needed, capable of living in nearly any climate, though few have ever been noted as thriving in desert conditions. The reason for this is unclear, but it is thought that trolls have some amphibious relation, making some form of moisture a necessity, or at least a comfort. This idea meshes with their physical characteristics, aside from the size and muscle mass, which include a rubbery, almost frog-like hide that ranges from sickly yellow to mottled green to midnight black. Trolls lack any sense of honor or morality without an outside influence bestowing such knowledge upon them, a rare occurrence, but have managed to cobble together their own guttural language, mostly from Human and Orcish sources with a few other tongues thrown in for flavor one of the first lessons Elvish rangers are taught is to listen for these baritone growls and brass-throated calls through the forest at night and to go in the other direction with all possible haste.